Chris Crawford on Interactive Storytelling

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Chris Crawford

As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford.


ISBN : 9780321864970 / New Riders / 2013 / 2nd editie

51,95 € 51.95 EUR 51,95 €

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    Chris Crawford on Interactive Storytelling

    Chris Crawford

    As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford.


    ISBN : 9780321864970 / New Riders / 2013 / 2nd editie

    51,95 € 51.95 EUR 51,95 €

    51,95 €

    Not Available For Sale

      Deze combinatie bestaat niet.

      Over de auteurOver dit boekInterviewsRecensies Samenvatting Rubriek:Computerboeken As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. In this groundbreaking revision to his bestselling classic, Crawford provides the most recent developments on what works and doesn't work for true interactive storytelling, and describes how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, characters, props, stages, fate, verbs, history books, and more. Severall key features include: - All-new, detailed descriptions of the latest research and developments on interactive storytelling, a critical part of game design. - New ways to think about storytelling in terms of abstraction, action through verbs, and mathematical design. - Coverage of evolutionary strategies including branching stories, interactive fiction role-playing games, and video games. - Practical knowledge on creating personality models, using verbs and assembling them into events, using fate in a story sequence, building means of authorial expression, and more. - Coverage on Storytron, the author's leading edge interactive storytelling engine that runs interactive electronic storyworlds, giving readers a first-hand look into practical storytelling methods. Inhoudsopgave Introduction Part 1: The Basics 1. Storytelling 2. Interactivity 3. Interactive Storytelling Part 2: Mentalities 4. Abstraction 5. Verb Thinking 6. The Agony of Math 7. Two Cultures, No Hits, No Runs Part 3: Evolutionary Strategies 8. Branching Trees 9. Interactive Fiction 10. Role Playing Games 11. Video Games Part 4: Components Technology 12. Modeling 13. Bounded Numbers 14. Personality Models 15. Fate Makes the Storyworld go 'Round 16. Verbs & Events 17. Language 18. Scripting Languages 19. Engines 20. High-Level Structures Part 5: Wrapping Up 21. Academic Research 22. The Future For Further Reading Index